Delivered either online or onsite, our instructor-led live Game Development training programs guide participants through interactive, hands-on exercises. These sessions illustrate how to effectively utilise game engines, programming languages, and core design principles to craft engaging, interactive games from initial concept through to final deployment.
Game Development training is offered as either "online live training" or "onsite live training". Online live training, often referred to as "remote live training", is conducted via an interactive remote desktop. Onsite live training can take place on customer premises in Durban or at NobleProg corporate training centers located in Durban.
NobleProg -- Your Local Training Provider
Garden Court South Beach
Durban, South Africa
Way to get there
From Durban city centre: follow the beachfront/Marine Parade south toward South Beach.
By car/taxi: give the driver the address 73 O.R. Tambo Parade, South Beach, Durban 4001.
From King Shaka International Airport: the hotel is roughly 30 km ;from the airport.
This instructor-led, live training in Durban (online or onsite) is designed for intermediate-level game developers and AI enthusiasts who aim to integrate AI agents into gaming applications effectively.
By the conclusion of this training, participants will be able to:
Grasp the role of AI agents in modern gaming.
Develop decision-making systems using decision trees and finite state machines.
Implement pathfinding algorithms such as A* for in-game navigation.
Apply reinforcement learning techniques to create adaptive AI behaviours.
Optimize AI performance for real-time gaming environments.
This instructor-led, live training in Durban (online or on-site) is designed for artists, game developers, and complete beginners who wish to utilise Blender to create 3D models for interactive applications, video games, animated films, and more.
Upon completion of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Gain an introduction to non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led live training in Durban (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, and more.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modelling.
Explore a variety of modes and tools for modelling and editing 3D meshes.
Utilise tools for UV mapping, unwrapping, sculpting, painting, and rendering 3D models.
This instructor-led live training in Durban, delivered either online or on-site, targets beginner to intermediate-level game developers and UGC creators who wish to design, develop, and publish interactive and monetizable experiences for Fortnite players.
By the end of this training, participants will be able to:
Understand the basics of UEFN and its role in creating user-generated content within Fortnite.
Navigate the UEFN interface, set up projects, and manage assets effectively.
Develop and publish custom Fortnite experiences using worldbuilding and landscaping tools.
Apply basic programming concepts using the Verse scripting language.
Collaborate on UEFN projects and prepare for monetization opportunities in Fortnite.
This instructor-led, live training in Durban (online or onsite) is designed for intermediate to advanced-level 3D artists, game developers, and visualisation professionals who wish to leverage their skills in Autodesk 3ds Max and learn how to create immersive real-time experiences in Unreal Engine.
By the end of this training, participants will be able to:
Understand the key differences between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Create and customise materials, textures, and shaders in Unreal Engine.
Set up dynamic lighting and global illumination for real-time rendering.
Implement interactivity and gameplay mechanics using Blueprint visual scripting.
Optimise assets and scenes for real-time performance and efficiency.
This instructor-led, live training in Durban (online or on-site) is tailored for artists, game developers, or complete beginners who wish to utilise Blender to create 3D models for interactive applications, video games, animated films, and more.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modelling.
Explore a variety of modes and tools for modelling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led training on Durban utilises Unity, Blender, and Visual Studio to construct industrial virtual environments. Learners will create 3D models, optimise digital assets, and code C# logic for control system integration. Practical labs guarantee proficiency in simulation and digital twin applications.
This instructor-led live training in Durban (online or onsite) is aimed at game developers who wish to get a comprehensive understanding of UE5 and how to use it to create stunning real-time content.
By the end of this training, participants will be able to:
Learn and understand the new features of the UE5 release.
Utilize the real-time 3D creation tool capability of UE5 to create realistic visuals.
Explore and build visual worlds and games.
Learn and master game design principles.
Create cutscene animations.
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Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
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