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Course Outline

1. AR Foundations and the AR Ecosystem

  • Introduction to AR: Definition, history, and evolution. Distinctions between VR, AR, and MR (Mixed Reality).
  • AR Applications: Industry overview including e-commerce, education, medicine, gaming, and industrial sectors.
  • Key AR Technologies: Tracking methods such as Image Tracking, Plane Detection, and World Tracking; understanding 6DOF versus 3DOF.
  • Mobile Ecosystems: Overview of ARKit (iOS) and ARCore (Android), discussing their capabilities and limitations.
  • Development Environment: Installing Unity and configuring AR Foundation.
  • Workshop 1: Setting up your first AR project.

2. Position Tracking and Object Placement

  • World Tracking Basics: Understanding horizontal and vertical planes through Plane Detection.
  • Input Handling: Touch and gesture detection; concepts of Raycasting in AR.
  • Workshop 2: Placing 3D Objects in the Real World.
  • Object Manipulation: Scaling, rotating, and moving placed 3D models by the user.
  • Workshop 3: Interacting with Objects. Adding controllers for model manipulation.
  • Persistent Anchors: Saving and loading AR sessions.

3. Image-Based AR and Animation

  • Image Tracking: Principles and creating reference image libraries.
  • Workshop 4: Image-Based AR: Detecting a poster or graphic and overlaying a 3D model or video onto it.
  • Animation and Visual Effects: Incorporating animation into 3D models and using particle systems in AR.
  • Workshop 5: Design Improvement. Adding animations and simple visual effects.
  • Face Tracking and Body Tracking: Introduction to creating filters, including operating principles and 3D masks.

4. Advanced Tracking and UX/UI in AR

  • 3D Object Tracking: Scanning and using physical objects as markers.
  • Occlusion: Making virtual objects appear hidden behind real objects—a key element for realism.
  • User Interface (UX/UI) in AR: Design challenges, 3D design, and principles for placing information on the display (HUD).
  • Workshop 6: Interface and Instructions: Adding a UI to your project that indicates the need to scan a space.
  • AR Cloud and Shared Experiences: Introduction to multi-person AR sessions.
  • Performance Optimization: Tips for 3D models, textures, and scripts.

5. Publication, Ethics, and the Future of AR

  • Testing AR Apps: Challenges in testing, such as varying lighting conditions, environments, and devices.
  • Publishing Apps: The export and publication process for the Apple App Store and Google Play Store.
  • Future trends in AR: WebAR, AR glasses technologies (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR).
  • Ethics, Privacy, and Security in AR: Legal and ethical aspects related to scanning user spaces and handling data.
  • Final Project: Presentation of participants' completed projects, discussing challenges and lessons learned.

 

Requirements

  • No prior technical background is necessary
  • No previous coding experience is required
  • Familiarity with markup languages (such as HTML and XML) may be beneficial
 35 Hours

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