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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical context, and diverse applications.
  • Mechanisms of AR: examining sensors, camera input, and the basics of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and establishing device debugging workflows.

ARCore Components and API Utilization

  • Comprehending motion tracking and environmental awareness features.
  • Applying plane detection, light estimation, and depth API functionalities.
  • Implementing Cloud Anchors to facilitate shared AR experiences.
  • Integrating 3D models, textures, and materials within AR scenes.

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application.
  • Developing interactive user interfaces and product visualization capabilities.
  • Enabling basic user interactions, including touch, rotation, and scaling features.

Integration and Deployment Strategies

  • Performing rigorous testing of AR applications on compatible Android hardware.
  • Managing app export, packaging, and distribution via the Play Store or internal channels.
  • Adhering to best practices for performance optimization, user experience, and data management.
  • Compiling comprehensive documentation and project assets for final presentation.

Capstone Project

  • Designing and developing a dedicated AR prototype for commercial education.
  • Demonstrating and assessing the technical functionality of the created solution.
  • Conducting a pedagogical review and discussing practical implementation scenarios.

Requirements

  • A foundational knowledge of Android development or proficiency with the Unity interface.
  • A general grasp of 3D graphics principles and mobile application structures.
  • An interest in educational technology and the creation of interactive digital media.

Target Audience

  • Academic staff and educators specializing in technology and innovation curricula.
  • Software developers and content creators seeking to explore AR applications.
  • Educators looking to implement immersive tools within academic or commercial settings.

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