Get in Touch

Course Outline

Augmented Reality Fundamentals

  • Comprehending AR: Key concepts, historical context, and modern applications.
  • The mechanics of AR: Sensors, camera input, and the basics of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and dependencies.
  • Adjusting project settings and preparing for device debugging.

ARCore Components and API Exploration

  • Understanding motion tracking and environmental awareness mechanisms.
  • Applying plane detection, light estimation, and depth APIs.
  • Implementing Cloud Anchors to facilitate shared AR experiences.
  • Managing 3D models, textures, and materials within AR environments.

Hands-On Project Development

  • Designing and building an AR-based simulation for commercial contexts.
  • Developing interactive interfaces and product visualisation features.
  • Implementing basic user interactions, including touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android devices.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Applying best practices for performance, user experience (UX), and data management.
  • Preparing comprehensive documentation and project assets for final presentation.

Final Project

  • Designing and developing an AR prototype tailored for commercial education.
  • Demonstrating and evaluating the technical functionality of the prototype.
  • Conducting a pedagogical review and discussing practical real-world applications.

Conclusion and Future Directions

Requirements

  • Foundational knowledge of Android development or the Unity interface.
  • Familiarity with 3D graphics concepts and mobile application development.
  • A strong interest in educational technology and interactive digital media.

Target Audience

  • Academic staff and instructors within technology and innovation programmes.
  • Developers and content creators exploring AR application potential.
  • Educators seeking to integrate immersive tools into academic or commercial settings.
 21 Hours

Upcoming Courses

Related Categories