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Course Outline
Augmented Reality Fundamentals
- Comprehending AR: Key concepts, historical context, and modern applications.
- The mechanics of AR: Sensors, camera input, and the basics of computer vision.
- An overview of ARCore’s capabilities and the range of supported devices.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and dependencies.
- Adjusting project settings and preparing for device debugging.
ARCore Components and API Exploration
- Understanding motion tracking and environmental awareness mechanisms.
- Applying plane detection, light estimation, and depth APIs.
- Implementing Cloud Anchors to facilitate shared AR experiences.
- Managing 3D models, textures, and materials within AR environments.
Hands-On Project Development
- Designing and building an AR-based simulation for commercial contexts.
- Developing interactive interfaces and product visualisation features.
- Implementing basic user interactions, including touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android devices.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Applying best practices for performance, user experience (UX), and data management.
- Preparing comprehensive documentation and project assets for final presentation.
Final Project
- Designing and developing an AR prototype tailored for commercial education.
- Demonstrating and evaluating the technical functionality of the prototype.
- Conducting a pedagogical review and discussing practical real-world applications.
Conclusion and Future Directions
Requirements
- Foundational knowledge of Android development or the Unity interface.
- Familiarity with 3D graphics concepts and mobile application development.
- A strong interest in educational technology and interactive digital media.
Target Audience
- Academic staff and instructors within technology and innovation programmes.
- Developers and content creators exploring AR application potential.
- Educators seeking to integrate immersive tools into academic or commercial settings.
21 Hours