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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical context, and diverse applications.
- Mechanisms of AR: examining sensors, camera input, and the basics of computer vision.
- An overview of ARCore’s capabilities and the range of supported devices.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and establishing device debugging workflows.
ARCore Components and API Utilization
- Comprehending motion tracking and environmental awareness features.
- Applying plane detection, light estimation, and depth API functionalities.
- Implementing Cloud Anchors to facilitate shared AR experiences.
- Integrating 3D models, textures, and materials within AR scenes.
Hands-On Project Development
- Designing and building an AR-based commercial simulation application.
- Developing interactive user interfaces and product visualization capabilities.
- Enabling basic user interactions, including touch, rotation, and scaling features.
Integration and Deployment Strategies
- Performing rigorous testing of AR applications on compatible Android hardware.
- Managing app export, packaging, and distribution via the Play Store or internal channels.
- Adhering to best practices for performance optimization, user experience, and data management.
- Compiling comprehensive documentation and project assets for final presentation.
Capstone Project
- Designing and developing a dedicated AR prototype for commercial education.
- Demonstrating and assessing the technical functionality of the created solution.
- Conducting a pedagogical review and discussing practical implementation scenarios.
Requirements
- A foundational knowledge of Android development or proficiency with the Unity interface.
- A general grasp of 3D graphics principles and mobile application structures.
- An interest in educational technology and the creation of interactive digital media.
Target Audience
- Academic staff and educators specializing in technology and innovation curricula.
- Software developers and content creators seeking to explore AR applications.
- Educators looking to implement immersive tools within academic or commercial settings.