Course Outline
1. GUIDING PRINCIPLES
Examine the core tenets of user-centred design
Understand the significance of ISO9241 as a benchmark in usability standards
Distinguish clearly between usability and overall user experience
Accurately identify user needs and intended goals
2.USER RESEARCH
Outline the fundamental components of use
Develop effective interviewing techniques for target audiences
Differentiate between direct observation and subjective interpretation
Collect and analyse high-quality user data
Formulate robust research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Recognise potential users of a product or system
Develop product personas and interpret their specific needs
Apply Hick’s Law to understand the relationship between interface choices and cognitive load
Manage and define the key elements of user stories
4. MEASURING USABILITY
Assess usability through the lenses of effectiveness, efficiency, and satisfaction
Leverage behavioural data to evaluate the strength of design ideas
Utilise A/B testing to select between design alternatives
Understand the strategic value of iterative design
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent user experience
Establish a logical flow between the user and the product or service
Structure and label content, functions, and features effectively
Compare implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for interface design
Define the concept of progressive disclosure
Distinguish between interaction design and information architecture
Recognise the critical role of consistency in interface design
7. VISUAL DESIGN
Design interfaces that leverage universal principles of visual design
Evaluate the quality of page layouts
Select suitable interactive controls for the interface
Enhance research insights through the application of eye-tracking methodology
8. INTERFACE PROTOTYPING
Evaluate different prototyping methods, such as paper and digital prototypes
Clarify the distinctions between prototypes and sketches
Explore multiple design solutions before finalising a choice
Practically create paper prototypes
9. USABILITY EVALUATION
Recall Jacob Nielsen’s usability heuristics and other established principles
Identify the various forms of usability evaluation
Document data from usability assessments
Assess system usability by applying relevant heuristics.
Requirements
No prior specific requirements are necessary to enrol in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!