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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace
- Project configuration and navigation
- Basics of organizing 3D scenes
Modeling and Scene Assembly
- Creating and importing 3D models
- Managing geometry and hierarchies
- Constructing complex scene environments
Texturing and Materials
- Applying and modifying materials
- Utilizing textures and surface attributes
- Fundamentals of lighting and visual realism
SimLab Composer VR Export
- Preparing models for VR deployment
- Optimizing assets for real-time performance
- Exporting VR-ready projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and preferences
- Navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Establishing workflows for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Hands-on sessions using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Summary and Next Steps
Requirements
- A foundational understanding of 3D design principles
- Experience using general computer graphics tools
- Familiarity with VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives