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Course Outline
Introduction
- Overview of Roblox
- Roblox architecture
Getting Started
- Installing and creating a Roblox studio
- Understanding the parts and properties in the scene
- Colors and materials
- Publishing and playtest overview
Understanding the Basics
- Using variables and assignment
- Changing a part with a script
- Modifying a part into a patio
- Changing position, size and vector3
- Using conditional statements
- Using functions
- While do loops and break loop condition
- Using tables. lists, and key/value pairs
Building a Game
- Building game objects
- Landmines and teleporters
- Terrain editor
- Spawning objects
- Setting up a leaderboard
- 3D model design
Animations
- Using animations in games
- Using an animation editor
- Making an FPS framework teaser
Summary and Next Steps
Requirements
- Knowledge of programming
Audience
- Developers
- Programmers
14 Hours
Testimonials (2)
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Klaudia - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
I really like the exercises