Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (6)
Open discussion, trainer very knowledgeable and willing to help with debug and questions Good balance between theoretical and practical exercises.
JACK ROSS - STMicroelectronics R&D Ltd
Course - Programming in C++
We have been show many different tools (gdb,valgrind,callgrind, google sanitizers, ...) which was really great to have a base knowledge that we can extend when we will need to use one of those tools.
Thibault Marechal - Red Embedded Consulting Sp. z o.o.
Course - C++ 11 Programming
the balance between lectures and practice, the rhythm, the trainer knowledge and pedagogic skill
Armando Pinto - EID
Course - C/C++ Secure Coding
Good examples, focus on most useful material
Piotr Sowiński - Intel Technology Poland
Course - Object Oriented Programming with C++
Great training atmosphere.
April Faith Manabat - Controtek Solutions Inc
Course - QT Programming
Lots of exercises and help. It was useful for the trainer to be able to use our individual project doucments to be able to help us fix our issue and complete the exercises. {Plenty of chance for asking questions too.